B.O.W. continues experimenting with realistic moss in Unreal Engine 5.
3D Environment and Lighting Artist B.O.W. continues experimenting with realistic moss by creating yet another immersive scene. This time, the artist has set up a cool-looking forest environment with standing water and heaps of moss scattered all across the forest floor.
According to the project's description, this scene is powered by Unreal Engine 5.1, which already supports translucent high-quality reflections. The shape of the ground was built using static meshes in order to test performance and rendering quality. Additionally, the artist used 3ds Max, SpeedTree, and Megascans assets to create the environment.
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