Cino Lai, a 3D Material Artist and Technical Artist at the Adobe Substance 3D team, who last month demonstrated the power and capabilities of Substance 3D Sampler's Embroidery filter, continues to experiment with digital 3D embroidery, presenting a brand-new approach to creating it.
Employing a range of Substance 3D tools, including Painter, Designer, and Sampler, Cino's novel workflow leverages the tools from different programs, resulting in the appealing Koi material you can see above. According to the author, the combination of parametric textures, the Path tool, and the aforementioned Embroidery filter made the entire design creation process much simpler and more flexible. Additionally, Substance 3D Stager was used for rendering.