Learn how you can get a nice-looking glass with Blender's Eevee.
Check out 4 Gumroad packs with Blender add-ons for hard-surface details and a guide on how to create game assets.
Check out a cool tutorial from CG Geek showcasing the workflow for creating a 3D world based on Bob Ross’s painting using Blender and photoscans.
This new guide will help you create awesome FX in the open-source toolkit by Blender Foundation.
Tales da Rocha did a breakdown of his project Glutton talking about sculpting in ZBrush, retopology and UVs, texturing, and preparing renders in Eevee and UE4.
Marie Lazar shared a breakdown of her stylized organic scene discussing the creation of vegetation and rocks, lighting setup, FX, and presentation.
Matteo Maravalle talked about his little stylized scene TheBench made with Blender and Substance tools.
We've contacted artists with different backgrounds to discuss the state of Blender and talk about its future.
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
Recreating Animal Village Kitchen from The Legend of ZeldaAmazing work! Thanks for sharing. I was curios to know, did you paint...·
Join thousands of game designers and keep track of your subscriptions