Articles

Space Cadet: Creating a Manga-Style Character in Blender and Substance Painter

Alex Treviño did a breakdown of his personal 3D project, Space Cadet, based on the manga-inspired concept, discussed his modeling workflow in Blender, talked about hair production in Substance Painter, and shared his approach to lighting setup.

Author

Alex Trevino

Published on

Nov 18, 2020

Lighthouse: UE4 Master Material and Scene Composition Approach

Daniil Osipov dived into the production process of his Lighthouse scene made with Megascans assets, shared the details of his UE4 Master Material workflow, and explained the composition process of the 3D environment.

Author

Daniil Osipov

Published on

Nov 17, 2020

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