Rafał Pyra talked about the production of his nostalgic UE4 environment inspired by old hospitals in socialist Poland: modeling in Blender, texturing in Substance Painter and Designer, and more.
Evgeny Romanov did a detailed breakdown of his Researcher Robot project, shared his modeling workflow in Maya, discussed topology in RizomUV, and talked about his approach to learning different 3D software.
Mikhail Buleyko discussed his career path in the CG-industry, shared insights into each step of the production, named his favorite software, and talked about future technology.
With the Last of Us Part II finally released, Anton Syrvachev prepared a timely breakdown of his fanart project made with Blender and scanned data.
Romain Lambert shared the process of creating a Compact Gun in the unique style of the Borderlands series in Blender and Substance Painter.
The last updates of the software include denoising and material creation based on the AI algorithm.
Andrii Stadnyk did a detailed breakdown of his Lost Temple environment, shared his Blender workflow and approach to tweaking Megascans assets and gave a few tips on how to work in Blender.
Check out 5 Gumroad packs with tools and workflows for sci-fi and hard-surface environments.
Check out 4 great classes at Yiihuu.cc that will help you improve your character and environment art workflows.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
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