Building Libertalia Scene with Quixel and UE4
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Latest comments
by Joel Alexandre
8 hours ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

by Brayden Marco
17 hours ago

There are no barriers with borders. We provide Java assignment help to the students based in Australia, the UK, New Zealand and the US. Also, writing a program using C, C++, C#, Python, Ruby, and JavaFX is not a challenging task for our experts.

by Alvar Lagerlöf
17 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

Building Libertalia Scene with Quixel and UE4
24 April, 2017

Environment artist Andreas Stavaas has shared a journal that breaks down the production process behind his Uncharted 4 fan art inspired by the Libertalia chapters. This graduation project is an excellent example of combining Unreal Engine, Substance tools and Quixel Suite. 

Get the free breakdown

Author: Artyom Sergeev

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