Building Libertalia Scene with Quixel and UE4
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Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments

To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
9 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
14 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Building Libertalia Scene with Quixel and UE4
24 April, 2017
News

Environment artist Andreas Stavaas has shared a journal that breaks down the production process behind his Uncharted 4 fan art inspired by the Libertalia chapters. This graduation project is an excellent example of combining Unreal Engine, Substance tools and Quixel Suite. 

Get the free breakdown

Author: Artyom Sergeev

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