Max Kutsenko shared a new professional work.
Max Kutsenko, Texture Artist at Ubisoft Barcelona, unveiled this highly realistic walnut material, created using a combination of powerful 3D art tools: Houdini, Substance 3D Designer, Substance 3D Painter, Marmoset Toolbag, ZBrush, and Photoshop.
The creator crafted a lifelike representation of the snack, meticulously sculpting and texturing its complicated shape. Take a closer look and check out the technical details shared by the artist:
The artist sculpted three variations of the intricate base shape of the nut:
Baking and texturing were completed with Substance 3D Painter:
The artist manually painted the veins and damage masks:
Before, Max Kutsenko joined 80 Level to discuss how he transformed photos of eucalyptus bark into a 3D texture with photogrammetry using RealityCapture and ArtEngine and showed us his camera settings:
In another interview, the creator discussed the workflow behind the Substance Receipt material, which won fifth place in the Substance 3D Designer Insanity Awards 2023, and shared the nodes used for the paper and creases, and explained how the coins were made:
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