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Dragon Age's Storm Coast Recreated in Unreal Engine 5

The artist utilized a combination of Megascans, photogrammetry, and custom-made assets to recreate the iconic location from Dragon Age: Inquisition.

Freelance 3D Artist Leo Torres, known for his amazing indoor terrarium scenes, has unveiled a beautiful new environment made in Unreal Engine 5. This time, the artist has recreated the Storm Coast region from Dragon Age: Inquisition for Thedas Magic Mystery World Tour, the artist's series of projects that reimagine locations from the game with next-gen graphics. 

To create the scene, the artist utilized a combination of Megascans assets, free photogrammetry assets, and hand-made assets in Blender. UE5's Nanite, Lumen, and the Niagara particle system were used for the fully dynamic scene and atmospheric effects. Additionally, Leo used Volumetric Clouds to create a foggy atmosphere.

You can learn more about the artist's other projects by visiting Leo's ArtStation page.

The pack includes sky photos for photobashing and matte painting (250 photos, variety of weather, up to 6000x4000px).

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