Right now Moses is working on the “Ultimate Environment Art Course Vol. 1” that will cover Modeling Techniques, Sculpting, Normal Baking, Lighting, Presentation, Modular Assets, Composition, Color , Channel Packing, Procedural Texturing, Post-Processing, Color grading, Decals, Multiple UV Sets, Vertex Painting, and More!
And the list of the covered tools also looks quite huge: 3Ds Max, Maya, Zbrush, Substance Painter, Substance Designer, Marvelous Designer, Unreal Engine, Marmoset Toolbag, Photoshop, After Effects, Adobe Media Encoder.
Looks like Moses is working on something really huge. Check out the course’s page.
You can also check our recent interviews featuring Moses’ works:
Moses talked about his Spirit Shrine environment created for the Artstation Challenge, the workflow in ZBrush, the fear to fail and the value of failures, and creativity.