Jonathan Holmes: Florida Ethanol Train
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Jonathan Holmes: Florida Ethanol Train
23 February, 2017
Take a look at a yearlong project of Jonathan Holmes. An amazingly talented artist from Quixel has finally presented the finished version of his Florida Ethanol Train scene. The scene that took one year to complete is an outstanding mix of Quixel solutions and Unreal Engine 4. The power of Quixel Suite, Megascans and Epic’s engine brought something really special this time. The best thing though is that we’ll get a thorough breakdown of this scene soon. 

I don’t even know where to start with describing this. It’s been a huge journey for the past year. This is a collaboration with artists at Quixel (Eoin O’ Broin and Billy Lundevall) who provided scan data, pine trees, and palmetto bushes. The rest of this project uses the Megascans environmental library with extensive modification in Megascans Studio. Quixel Suite was used on the locomotive, rails, rail ties, and tank cars. Photoshop was used for the graffiti – it’s all hand-painted on a decal atlas.

Unreal Engine 4 really makes this project fun. Thanks, Epic!

Jonathan Holmes

Stay tuned for a breakdown! 


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%))) no. he’s with Quixel support.


Are you a Train Sim World developer?