Jonathan Holmes: Florida Ethanol Train

It took one year to complete this mind-blowing mix of Quixel solutions and Unreal Engine 4.

Take a look at a yearlong project of Jonathan Holmes. An amazingly talented artist from Quixel has finally presented the finished version of his Florida Ethanol Train scene. The scene that took one year to complete is an outstanding mix of Quixel solutions and Unreal Engine 4. The power of Quixel Suite, Megascans and Epic’s engine brought something really special this time. The best thing though is that we’ll get a thorough breakdown of this scene soon. 

I don’t even know where to start with describing this. It’s been a huge journey for the past year. This is a collaboration with artists at Quixel (Eoin O’ Broin and Billy Lundevall) who provided scan data, pine trees, and palmetto bushes. The rest of this project uses the Megascans environmental library with extensive modification in Megascans Studio. Quixel Suite was used on the locomotive, rails, rail ties, and tank cars. Photoshop was used for the graffiti – it’s all hand-painted on a decal atlas.

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Unreal Engine 4 really makes this project fun. Thanks, Epic!

Jonathan Holmes

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Stay tuned for a breakdown! 

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Comments 2

  • Anonymous user

    %))) no. he's with Quixel support.

    0

    Anonymous user

    ·7 years ago·
  • Alexey

    Are you a Train Sim World developer?

    0

    Alexey

    ·7 years ago·

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