i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Take a look at a yearlong project of Jonathan Holmes. An amazingly talented artist from Quixel has finally presented the finished version of his Florida Ethanol Train scene. The scene that took one year to complete is an outstanding mix of Quixel solutions and Unreal Engine 4. The power of Quixel Suite, Megascans and Epic’s engine brought something really special this time. The best thing though is that we’ll get a thorough breakdown of this scene soon.
I don’t even know where to start with describing this. It’s been a huge journey for the past year. This is a collaboration with artists at Quixel (Eoin O’ Broin and Billy Lundevall) who provided scan data, pine trees, and palmetto bushes. The rest of this project uses the Megascans environmental library with extensive modification in Megascans Studio. Quixel Suite was used on the locomotive, rails, rail ties, and tank cars. Photoshop was used for the graffiti – it’s all hand-painted on a decal atlas.
Unreal Engine 4 really makes this project fun. Thanks, Epic!