Jonathan Holmes: Florida Ethanol Train
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This is beautiful, great work. Would love to walk around in this city

by MSG
14 hours ago

Wow, I am 22 years and self thought still trying to be a good artist, I am using blender in a country where no one cares. Thanks a lot for this inspiring article. I am not as good as this, you are very good.

by Netraraj Pun
20 hours ago

Awesome. Really great tips for beginners like me to start working correctly.

Jonathan Holmes: Florida Ethanol Train
23 February, 2017
Take a look at a yearlong project of Jonathan Holmes. An amazingly talented artist from Quixel has finally presented the finished version of his Florida Ethanol Train scene. The scene that took one year to complete is an outstanding mix of Quixel solutions and Unreal Engine 4. The power of Quixel Suite, Megascans and Epic’s engine brought something really special this time. The best thing though is that we’ll get a thorough breakdown of this scene soon. 

I don’t even know where to start with describing this. It’s been a huge journey for the past year. This is a collaboration with artists at Quixel (Eoin O’ Broin and Billy Lundevall) who provided scan data, pine trees, and palmetto bushes. The rest of this project uses the Megascans environmental library with extensive modification in Megascans Studio. Quixel Suite was used on the locomotive, rails, rail ties, and tank cars. Photoshop was used for the graffiti – it’s all hand-painted on a decal atlas.

Unreal Engine 4 really makes this project fun. Thanks, Epic!

Jonathan Holmes

Stay tuned for a breakdown! 


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2 Comments on "Jonathan Holmes: Florida Ethanol Train"


%))) no. he’s with Quixel support.


Are you a Train Sim World developer?