A Level Designer who worked on Cyberpunk and The Division Max Pears talked about what it means to be a Level Designer, how to become a perfect Level Designer, and discussed the books on LD he wrote.
Here is a great look at blockouts made for Cyberpunk 2077 by Max Pears.
Learn how the team created one of the best levels in the game.
3D artist KKamjang discussed the process of designing a simple level entirely in Unity using UModeler.
Mikhail Dadaev, a co-owner of FSTR.Tech, talked about the first steps of his team in game development and the indie project Captains of the Winds they are making in UE4.
The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.
New footage reveals how Respawn tested level design ideas.
James Brisnehan discussed in great detail his huge UE4 project Villaggio Toscano talking about level design and assembly, modeling in Maya, texturing with Substance tools, foliage creation, lighting, and polishing.
Marek Markuszewski, CEO & Project Lead at Starward Industries, shared the story of developing The Invincible, a sci-fi game based on the novel by S. Lem.
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