Captains of the Winds: Combining a Flight Simulator with RPG Elements

Mikhail Dadaev, a co-owner of FSTR.Tech, talked about the first steps of his team in game development and the indie project Captains of the Winds they are making in UE4.


Mikhail Dadaev

Published on

Dec 16, 2020

How Naughty Dog Created the Immersive World of The Last of Us Part II

The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.


Naughty Dog Team

Published on

Dec 08, 2020

Creating a Festive Italian Village in UE4

James Brisnehan discussed in great detail his huge UE4 project Villaggio Toscano talking about level design and assembly, modeling in Maya, texturing with Substance tools, foliage creation, lighting, and polishing. 


James Brisnehan

Published on

Oct 22, 2020

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