Game Director at Dambuster Studios David Stenton explained the nuances of Dead Island 2, talked about the game's level design, and detailed the studio's level testing process.
Ex-Dishonored 2 and Bioshock Infinite Level Designer Steve Lee shared insights on eight of the most common problems in level layout design, how to avoid or fix them, and how to create stronger, more unique player experiences that stand out from the crowd.
Subramanian "Vishal" Venkatachalam has provided some tips and tricks for aspiring Level Designers, shared several informative guides and resources on the topic, and explained which recent games have the best level design and why.
Multiplayer Level Designer Amin Montazeri has shared tips and tricks for presenting blockout levels in a portfolio for level designers, covering the topic from the three views: isometric, plan and section, and player perspective.
Here's a collection of insightful behind-the-scenes materials shared by Level Designer Evan Hill that explain how TLoU Part II's most memorable moments were made.
Check out this guide if you wish to learn how game levels are created.
Neon White's developers discussed the trials and tribulations of creating the game's Smackdown level.
Blake Rebouche shared some WIP level designs and compared them with the shipped game.
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