Procedural Stone Passage Built with a Custom Houdini HDA in Unreal Engine 5
Take a behind-the-scenes look at this photorealistic 3D scene.
Take a walk in this picturesque natural environment, which appears impressively realistic, crafted in 3D by Environment Artist Ahmed Damarany using Houdini and Unreal Engine 5.
Titled The Passage, the scene features lush vegetation and a procedurally generated stone passage, built around a custom Houdini HDA and a real-time procedural material system in Unreal Engine 5. Ahmed Damarany explained that the HDA drives rock generation along a defined curve, with adjustable parameters for size, count, damage level, and polygon count. The scene also involves procedural scattering for grass and plants, all fully parametric.
The workflow also included Substance 3D Designer for base maps, which were then rebuilt as a fully procedural smart material directly in UE5's material graph, alongside Megascans assets and free assets from Electric Dreams.
Have a look at more renders and find WIP videos on ArtStation:
The artist showcased procedural material instant change in Unreal Engine:
Previously, Ahmed Damarany showcased another procedural work – a building generator made in Houdini:
If you're into procedural workflows, check out our other articles on Houdini HDAs: Raimundo Gallino's interview about a bridge generator driven by a single curve, Henry Yamin's deep dive into a cliff generator built with Houdini and UE5's PCG, and Hugo Beyer's showcase of the House Gen HDA running inside Unreal:
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