logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

The Pros and Cons of Different Modeling Workflows

A nice take on the ways you can organize your modeling work.

Experienced freelance 3d hard surface and character artist Joao Sapiro Josue has allowed us to publish an amazing breakdown of different modeling workflows. Nice methods for beginners and even professionals. 

The post was reposted with author’s approval. The breakdown was originally published on Polycount. Make sure to check out artist’s ArtStation and personal website. You can also send an email

Joao Sapiro Josue, freelance 3d hard surface/ character artist

In this tutorial, you will be going over on how to create 4 very different materials from scratch in SD. The goal of these courses is to teach you a solid workflow that we also use in the AAA game industry.

Join discussion

Comments 0

    You might also like

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.

    EXCLUSIVE: Unity CEO's Internal Announcement to Staff Amidst the Layoffs

    80 Level has obtained the text of the email sent by Matthew Bromberg to Unity employees, announcing the layoffs and shedding light on Unity's strategy going forward.
    • Amplify Impostors
      by Amplify Creations

      1-Click Impostor Creator! Optimize with ease using next-generation Billboard Impostors.

    • Metal Damage VDM Brush
      by Nicolas Swijngedau

      40 hand sculpted metal damage brushes all contained within one Multi-Alpha brush. Perfect to speed up your armors creation!

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×