Articles

Diablo's Souls: Lighting, Camera & Post-Process Work in Unity

Rafael Rodriguez Bellot and Marcos Ivan Rebollo from the Nin-Ja Company team talked about their stunning cinematic project Diablo's Souls in which they combined two popular franchises.

Author

Nin-Ja Company Team

Published on

Jun 18, 2020

Simulating Liquids in Bottles with a Shader

Gil Damoiseaux has recently shared the result of his attempt to recreate the liquid in a bottle effect from Alyx via a surface shader in Unity. In this article, he shared the technical details of his experiments with different kinds of liquids.

Author

Gil Damoiseaux

Published on

Jun 18, 2020

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more