VFX
Creating a Parody The Last of Us Video Using Move.ai and Unreal Engine 5
Cinecom's Jordy Vandeput elaborated on the creation process of The Last of Us project, delving into the steps involved in the Move.ai workflow and sharing insights on the utilization of Unreal Engine 5 during the project development.
Making VFX with Unreal Engine's Niagara
Simran Vaidya explained how they created the water-based VFX, showed their Unreal Engine 5 workflow, and shared some tips for beginning VFX artists.
Simon Trümpler's The Four Vertex Volume Breakdown Gets Updated
The creator found out why the lightsaber mesh from Star Wars Jedi: Fallen Order had such a high geometry resolution.
Recreating Death Stranding Odradek Terrain Scanner in Unity
Sichen Liu explained how they recreated the Odradek Terrain Scanner effect from Death Stranding using Unity and showed how the visual components and icons were set up.
Setting Up Massive Tsunami Attack in Unreal Engine & Houdini
Vitaliy Lupul showed how the Tsunami and Fire Combo Attack projects were created and shared some tips for VFX artists.
A Pack of Animated Explosions for True-VDB
Everything is better with explosions.
Menhir FX's Work Organization & Production Pipeline
Simon Tarsiguel, a Co-Founder of Menhir FX, talked about the studio's working process, spoke about their production pipeline and software they used, and explained how to work with new clients.
To The Sky is Looking for a VFX Artist
To The Sky is seeking a talented VFX Artist to join the team working on an unannounced AA, 3rd person action/adventure game. The game is in the early days of development and you will be joining the studio in an exciting and influential phase.