VFX
Creating a Sequel to Indie Fighting Rivals of Aether in Unreal Engine
Anton Dessov talked about the upcoming Rivals 2 game, sharing with his colleagues the character production workflow, their approach to animation, game design, current plans, and more.
Check Out ActionVFX's New 3D Asset Library of Production-Ready Models and VDBs
Don't miss a chance to get production-quality 2D and 3D assets from ActionVFX with Black Friday's discount of up to 40%.
Get Free Smoke & Explosion VDBs from ActionVFX
There is also a video on how to shade and render VDB assets in Blender.
ActionVFX’s 2023 Black Friday Sale: What You Need To Know
Get up to 50% off on production-quality 2D and 3D assets from ActionVFX.
Floating Rock Studio Discusses The Trailer For Its Debut IP – Kyoryu
Members of the Floating Rock Studio team told us about the production process behind the trailer for their Kyoryu project, discussing art direction, animation, and the tech side of things.
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2D-Style Explosion Generator Made in Blender Gets Animated
Hiroshi Kanazawa used Geometry Nodes to make an explosive impression.
80 Level Podcast: Revolutionizing VFX
Nick Seavert, Founder and CEO of JangaFX Software, has joined 80 Level Podcast to discuss the art and science of visual effects in game development and explain how he turned his love for games into building VFX software.
See How Continental Hotel Was Blown Up in John Wick Chapter 4
The Yard demonstrated how the VFX were made.
VFX Technical Artist on Creating Non-Photorealistic Visual Effects in Godot
Matt Ostertag has told us about getting into VFX art, shared some personal projects, and walked us through the process of setting up the latest artwork in Godot.