Make 2D motions for 3D scenes in Odyssey.
Feb 15, 2024
Create dynamic visuals and game mechanics with the new version of ZibraAI's Zibra Smoke & Fire.
Feb 07, 2024
Rahul Gupta showed us the VFX work behind his latest Houdini projects, explained why mastering compositing is important, and discussed the rendering process using Karma.
Jan 23, 2024
Not everyone liked the BAFTA and Oscar winner's AI artist job listing.
Jan 18, 2024
The real magic behind Indiana Jones and the Dial of Destiny.
Jan 15, 2024
Immerse yourself in a
hyper-realistic virtual world
hyper-realistic virtual world
Aiden Farmer showed us the work behind the black ink scroll effect inspired by Justice Online and explained how he made the phrase appear using Unreal Engine 5's Niagara.
Jan 10, 2024
Discover some awe-inspiring art and game projects brought to life with the power of Houdini in 2023.
80 Level Editorial Team
Dec 22, 2023
Renan Silva walked us through the airplane scene, explained how Unreal Engine's Niagara was used in the production, and also provided detailed descriptions of the animation and VFX stages, as well as modeling, texturing, and lighting pipelines.
Dec 13, 2023
Everything CG shared the workflow behind the stylized rain VFX, explained how the particle simulation was set up, and showed the rendering process in Octane Render.
Dec 12, 2023
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Helldivers II Was Built on an Archaic Engine That You Can't Access AnymoreA vast amount of the Japanese software I've worked on used...·
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Capcom Celebrates the 8th Anniversary of Street Fighter 5 & Apologizes for a Bumpy Launch"We are sorry for the lack of content Street Fighter V had, that&...·
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