Nick Vigna discussed the details of his project Forest Trail made at CGMA: sculpting and coloring vegetation in ZBrush, material and lighting setup in UE4 and Substance Designer, and more.
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
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