Ted Mebratu
Lighting Artist
www.artstation.comDoing Lighting Excercises in UE4
Ted Mebratu talked about the process of relighting a Chuang Ma's scene Forgotten Alley in UE4 and gave a couple of pieces of advice to novice lighting artists.
The Waiting Place: Video Scene Production
Ted Mebratu did a breakdown on recreating a video scene for the Unreal Film Jam submission, shared his workflow in Unreal Engine and discussed his approach to using Quixel Megascans for vegetation.
Forest Lighting: Tips and Tricks
3d artist Ted Mebratu showed some techniques he uses to build impressive lighting in Cryengine.