Cafe Ceiling: Creating Complex Materials in Substance Designer
Alex Beddows shared his approach to recreating a cafe ceiling with a complex pattern, talked about planning such a project, shared his workflow with the Curve Draw Node by Ilya Kuzmichev and gave some tips on presentation.
Alex Beddows
Feb 19, 2020
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Game Dev Discussion Podcast with Kirill Tokarev
Alex Beddows talked about the Game Dev Discussion podcasts, their history, goals, and guests. Our Editor-in-Chief Kirill Tokarev has recently been featured in episode #14.
Alex Beddows
Jul 23, 2019
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Building a Safe House with UE4 & Substance
Alex Beddows talked about the production of his new scene Safe House crafted with ZBrush, Substance Tools, Marvelous Designer, UE4 & 3DSMax.
Alex Beddows
Jun 06, 2019
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