Cafe Ceiling: Creating Complex Materials in Substance Designer
Alex Beddows shared his approach to recreating a cafe ceiling with a complex pattern, talked about planning such a project, shared his workflow with the Curve Draw Node by Ilya Kuzmichev and gave some tips on presentation.
Game Dev Discussion Podcast with Kirill Tokarev
Alex Beddows talked about the Game Dev Discussion podcasts, their history, goals, and guests. Our Editor-in-Chief Kirill Tokarev has recently been featured in episode #14.
Building a Safe House with UE4 & Substance
Alex Beddows talked about the production of his new scene Safe House crafted with ZBrush, Substance Tools, Marvelous Designer, UE4 & 3DSMax.