Andrew Maximov
Technical Art Director of Naughty Dog
Promethean AI: The Tricks of Learning Game Art
Andrew Maximov talked about the way Promethean AI learns assets and materials and how it can study games to help you make better games faster. Note, that the environment presented below was co-authored by AI.
Andrew Maximov
Nov 13, 2018
Add bookmark
Fostering a Progressive Team Culture Model
Andrew Maximov gave an inspirational talk on the culture of Shared Creative Ownership acquired by several cutting-edge game studios.
Andrew Maximov
Sep 24, 2018
Add bookmark
Promethean AI: World Building Game Changer
A little startup, founded by the former Naughty Dog technical director, is working on an AI solution to ease the life to big art teams.
Andrew Maximov
Jul 18, 2018
Add bookmark
4 Technologies To Change Art Production
Andrew Maximov discussed the inevitable changes coming to artistic pipelines and explained how they will impact the market and artistic jobs in gamedev.
Andrew Maximov
Apr 06, 2017
Add bookmark
Uncharted 4 Artist Talks Beauty in Games
Game artist Andrew Maximov talks about color, style and realism in games along with the tools that help make modern games look incredible.
Andrew Maximov
Jul 16, 2015
Add bookmark