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Andrew Maximov

Technical Art Director of Naughty Dog

Promethean AI: The Tricks of Learning Game Art

Andrew Maximov talked about the way Promethean AI learns assets and materials and how it can study games to help you make better games faster. Note, that the environment presented below was co-authored by AI.

Andrew Maximov

Nov 13, 2018

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Fostering a Progressive Team Culture Model

Andrew Maximov gave an inspirational talk on the culture of Shared Creative Ownership acquired by several cutting-edge game studios.

Andrew Maximov

Sep 24, 2018

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Promethean AI: World Building Game Changer

A little startup, founded by the former Naughty Dog technical director, is working on an AI solution to ease the life to big art teams.

Andrew Maximov

Jul 18, 2018

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4 Technologies To Change Art Production

Andrew Maximov discussed the inevitable changes coming to artistic pipelines and explained how they will impact the market and artistic jobs in gamedev.

Andrew Maximov

Apr 06, 2017

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Uncharted 4 Artist Talks Beauty in Games

Game artist Andrew Maximov talks about color, style and realism in games along with the tools that help make modern games look incredible.

Andrew Maximov

Jul 16, 2015

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Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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