Terraforming The Alters: Last Variable with Blender, ZBrush & UE5
Artem Ostapchuk of 11 bit studios shared how the team built the terraforming pipeline for The Alters: Last Variable, visualizing alien flora over a barren planet with opaque Nanite cutout geometry, PCG scattering and a global HISM system so every level worked in both its scorched and terraformed states.
Breakdown: Tranquil Forest Shrine Environment Inspired by Ghost of Tsushima
Artem Ostapchuk spoke with us about the creation of this peaceful environment, inspired by Japan's natural landscapes and centered around a Hokora, a small Shinto shrine.