Structural Approach to Texturing a 3D Temple
Bart de Vries prepared a breakdown of his stylized scene: sculpting and texturing different parts of the temple, working on the color and presentation.
Making a Stylized Wild West Environment
Bart de Vries did a break down of his new stylized environment scene made within ArtStation Wild West Challenge. Software used: Maya, ZBrush, Substance Painter, and UE4.
Stylized take on Environment Building
3d artist Bart de Vri gave a little talk about his approach to 3d environment creation, showing how he builds his beautiful places.