Brian Crecente
Cliff Bleszinski Knows What Went Wrong
In his first in-depth interview in years, Cliff Bleszinski divulges his deepest and most honest reflection on what exactly killed Boss Key. He discusses the publishing deal that was too favorable, the wrong console choice, and even the co-founder he turned down. And now, he's planning a comeback.
Lessons Learned From the Rise of a New Take on Monster Hunter and Its Sudden Collapse
In this story, discover the behind-the-scenes of the fall of Phoenix Labs and Dauntless, and the three lessons the team learned from it.
Nate Mitchell and Matt Hansen on the Death of Spectre Divide & Mountaintop Studios
Why good ideas don’t always succeed.
Harebrained Schemes Discusses Three Major Lessons Learned From The Lamplighters League
Members of the Harebrained Schemes studio discussed the lessons they took away from The Lamplighters League, a game that Paradox Interactive described as commercially weak and a “big disappointment.”