Creating Game-Ready Karambit Asset Using ZBrush & Substance 3D Painter
Cameron Eddie talked to us about the MTech USA Xtreme Karambit project, discussing the creation of a realistic game-ready karambit and sheath model and focusing on the high-to-low poly workflow and texturing using ZBrush and Substance 3D Painter.
Cameron Eddie
Jul 22, 2025
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