Building a Desert Scene with Modular Kit & Trim Sheets
Chris Sims talked about the production of his recent scene Swallowed by The Desert made in UE4: modular approach, texturing, cloth simulation, sand, and lighting.
The Lone Tower: Abandoned Scenery in UE4
Chris Sims did a breakdown of his UE4 environment The Lone Tower and talked about the way he scaled the scene, utilized Megascans, and established lighting.