Dane Petersen

Senior Character Artist

Austin

Grim Mercy: Modeling a 3D Character in Blender and ZBrush

Dane Petersen did a breakdown of his project Grim Mercy: texturing the skin, sculpting the body and accessories, setting up lighting and final render in Marmoset Toolbag, and more.

Author

Dane Petersen

Published on

Feb 09, 2021

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