Dane Petersen

Senior Character Artist


Grim Mercy: Modeling a 3D Character in Blender and ZBrush

Dane Petersen did a breakdown of his project Grim Mercy: texturing the skin, sculpting the body and accessories, setting up lighting and final render in Marmoset Toolbag, and more.


Dane Petersen

Published on

Feb 09, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more