Dmitry Bezrodniy
Creating a Detailed and Expressive Character Inspired by Cretan-Mycenaean Culture
Dmitry Bezrodniy spoke about the creation process behind the Ariadne character, discussing how he used MetaHuman to adjust the proportions, how he dressed the 3D scan, and how he turned AI output into usable ZBrush brushes.
Creating Characters for a WW2-Inspired Game in ZBrush
Dmitry Bezrodniy talks about the challenges of creating historically accurate, memorable characters for Hell Let Loose and describes the process of designing every part of their look in ZBrush, Marvelous Designer, Marmoset, and Maya.
Scavenger: Clothes Production and Retopology in Maya
Dmitry Bezrodny did a breakdown of one of his stunning realistic characters Scavenger made for Post Scriptum, an indie MMORPG game developed by Alien Intelligence.