Making Indoor & Outdoor Locations for a Video Game
An Environment Artist who worked on a narrative-driven game Tell Me Why Florian Potier told us about the production process behind making locations for the game, shared the workflow, and talked about being a part of a game developing team.
How to Sculpt and Paint Hard Surface Characters
Florian Potier shared some advice on how to sculpt and paint an amazing 3d character, based on a concept by Joao Fiuza.