Francesco Furneri
Texture Artist
A Deep Dive Into Creating Game-Ready Mansion Environment
Francesco Furneri showed us how he built a mysterious mansion for his upcoming adventure game, offering tips and best practices on everything from asset creation and texturing to lighting and rendering the environment.
Francesco Furneri
Aug 06, 2025
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Learn to Make Procedural Grilled Steak in Substance 3D Designer
Francesco Furneri shared an in-depth breakdown of the 3D Procedural Grilled Steak project, showing the nodes he used and explaining why masks are vital for material creation.
Francesco Furneri
Sep 12, 2024
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Modeling and Texturing a Realistic Crocodile in 3D
Francesco Furneri wrote a detailed breakdown of the Crocodile project made in ZBrush, Maya, and Substance Painter, and presented in Marmoset Toolbag.
Francesco Furneri
Jan 15, 2021
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