Francesco Furneri
Texture Artist
A Deep Dive Into Creating Game-Ready Mansion Environment
Francesco Furneri showed us how he built a mysterious mansion for his upcoming adventure game, offering tips and best practices on everything from asset creation and texturing to lighting and rendering the environment.
Learn to Make Procedural Grilled Steak in Substance 3D Designer
Francesco Furneri shared an in-depth breakdown of the 3D Procedural Grilled Steak project, showing the nodes he used and explaining why masks are vital for material creation.
Modeling and Texturing a Realistic Crocodile in 3D
Francesco Furneri wrote a detailed breakdown of the Crocodile project made in ZBrush, Maya, and Substance Painter, and presented in Marmoset Toolbag.