Ilya Dolgov
Hard Surface Artist
Modeling & Texturing Iconic Footballs Using 3ds Max & Substance 3D
Ilya Dolgov showed us the working process behind the Football Balls Adidas project, discussing modeling and texturing three renowned ball designs, visualizing various materials and levels of wear and tear, and adding recognizable details to each one using 3ds Max, ZBrush, and Substance 3D Painter.
Ilya Dolgov
Jun 09, 2025
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Recreating an Old PlayStation 2 in 3ds Max, ZBrush & Substance 3D Painter
Ilya Dolgov shared the working process behind the Sony PlayStation 2 project and explained how the plastic was covered in dust and dirt to achieve further realism.
Ilya Dolgov
Oct 13, 2022
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