The Great Hall of Hogwarts: Quick Set-Dressing Technique
Jacob Claussen shared a few details of The Great Hall of Hogwarts production in UE4: quick set-dressing with proxy models, props, texturing, and more.
Jacob Claussen
Mar 09, 2020
Add bookmark
Stylized Merlin’s Cave: Quick Workflow Tips
Jacob Claussen shared the production details of his stylized scene made for the recent ArtStation challenge and talked about the blockout, props, trees, and more.
Jacob Claussen
Sep 23, 2019
Add bookmark
Introducing Photogrammetry into Your Workflow
Jacob Claussen tried out photogrammetry approach in his recent scene Swedish Forest and shared his thoughts about it.
Jacob Claussen
Jan 15, 2019
Add bookmark
Decayed Environment Creation: Tips & Tricks
Jacob Claussen shared how he did the ivy, architecture, and materials for this amazing destroyed environment.
Jacob Claussen
Jun 28, 2017
Add bookmark