The Great Hall of Hogwarts: Quick Set-Dressing Technique
Jacob Claussen shared a few details of The Great Hall of Hogwarts production in UE4: quick set-dressing with proxy models, props, texturing, and more.
Jacob Claussen
09 March 2020
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Stylized Merlin’s Cave: Quick Workflow Tips
Jacob Claussen shared the production details of his stylized scene made for the recent ArtStation challenge and talked about the blockout, props, trees, and more.
Jacob Claussen
23 September 2019
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Introducing Photogrammetry into Your Workflow
Jacob Claussen tried out photogrammetry approach in his recent scene Swedish Forest and shared his thoughts about it.
Jacob Claussen
15 January 2019
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Decayed Environment Creation: Tips & Tricks
Jacob Claussen shared how he did the ivy, architecture, and materials for this amazing destroyed environment.
Jacob Claussen
28 June 2017
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