Jason Booth
Game Developer
Deep Dive: Terrain Shader Generation Systems
Jason Booth gave a talk on the terrain engines and his helpful shader generation systems for Unity MicroSpalt and MegaSplat.
Jason Booth
20 June 2019
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Using Terrain Shaders in Open World Games
Here’s a very good overview of how to use Jason Booth’s MicroSplat terrain shading system in Unity-based projects.
Jason Booth
14 June 2019
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