Kevin J. Coulman
3D Environment and Prop Artist
Creating Fancy Vintage Cash Register in 3D
Kevin J. Coulman shared a breakdown of the golden 3D cash register he created with ZBrush, Maya, Substance 3D tools, and Unreal Engine 5.
Kevin J. Coulman
Jan 18, 2024
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Creating a Barber Chair in Maya, ZBrush, Substance 3D & UE5
Kevin J. Coulman has shared the working process behind the Barber Chair project, detailed how the prop was modeled in Maya and ZBrush, shared tips on making accurate materials, and explained why UE5 was chosen for rendering.
Kevin J. Coulman
Jun 08, 2023
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