Leandro Grasso
3D Environment Artist
Unpeaceful: How to Make a 3D Room Environment for a Video Game
Leandro Grasso explained how he set up a 3D room environment for the Unpeaceful project, detailing how he created the computer and how he set up the lighting to achieve a visual narrative.
Designing Atmospheric WWI Plane Crash Scene In Abandoned German Asylum
Leandro Grasso shared the breakdown of the No Man's Haven project, revealing the process behind creating a haunting WWI airplane crash at the entrance of a 19th-century German asylum.
Learn How to Create Control's Mail Room with Blender & UE5
Leandro Grasso talked to us about the Mail Room project, discussing visualizing brutalist architecture and following accurate proportions, as well as shared the steps of modeling, texturing, and setting up lighting using Blender, ZBrush, Substance 3D Painter, and Unreal Engine 5.