Making a Scaleable Cliff Generator in Houdini & UE4
Lucas DZIURA shared an extensive breakdown of his scaleable cliff generator made in Houdini.
Lucas DZIURA
17 March 2021
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Realistic Gun Production: Modeling, Texturing, Animation
Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.
Lucas DZIURA
30 October 2019
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Crafting a Hexagonal Map Generator
Lucas DZIURA prepared a breakdown of another procedural generator – this time for hexagonal maps that can be 3D printed and used for board games.
Lucas DZIURA
24 April 2019
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Crafting a Procedural Shield Generator
Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.
Lucas DZIURA
07 February 2019
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