Baitong Li
Environment Artist/Technical Artist
Los Angeles
Blending Animalistic & Botanical Characteristics to Create a 3D Monster
Baitong Li is back to tell us about the Pumpkin Nightmare project, guide us through the sculpting process, and explain how the monster's plant and animal characteristics were intertwined.
Creating Resident Evil-Inspired Attic Scene with Substance 3D & UE5
BaiTong Li showed us the workflow behind the Attic Studio project, discussing creating an atmospheric artist’s workshop inspired by Resident Evil with a library of unique assets using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.