Maksym Danko
3D Game Props / Environment Artist
The Journey of Creating the Nintendo Game Boy 1989 with Handy Boy
Maksym Danko talked to us about the Nintendo GAME BOY 1989 with HANDY BOY project, discussing how he created a lifelike console model with a sense of personal history and completed the modeling process in Plasticity, also using RizomUV, Blender, Substance 3D Painter, and Adobe Lightroom.
Maksym Danko
Nov 25, 2024
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