Math Roodhuizen
Environment & Prop Artist
The Creation Process Behind an Underground Polluted Well
Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.
Stylized Gun: Painting, Design, Rendering
Math Roodhuizen did a full breakdown of his stylized 3d gun. A quick overview of the Substance Painter workflow and overview of nice ways to present the object.