Creating a Cyberpunk Character in ZBrush, Substance 3D Painter, and UE5
Mohammad Asraf has revealed the detailed breakdown of his recent project, Unit Hypolita: Angela, discussed the modeling, face sculpting in ZBrush, texturing process in Marmoset Toolbag 4, and explained how lighting and posing were set up in UE5.
Manual Sculpting of Anatomy and Clothing Details
Mohammad Asraf talked about his experience at Game Art Institute and the way he approaches character sculpting: anatomy, face, clothes.