Moses Saintfleur
Environment Artist
Studying Spirit Shrine & Accepting Failures
Moses Saintfleur talked about his Spirit Shrine environment, the workflow in ZBrush, the fear to fail and the value of failures, and creativity.
Moody Dark Interiors Production in UE4
We’ve talked with Moses Saintfleur about the way he created this outstanding environment, inspired by the amazing concept art by Evgeniy Musienko.
Discovering Your Workflow
Aspiring environment artist Moses Saintfleur gave a little talk about his search of the perfect 3d production workflow.
Unite SpeedTree with UE4
Digital Media Arts College graduate Moses Saintfleur talked about the way you can use SpeedTree plugin with Unreal Engine 4. He gives a detailed breakdown of the scene and shows, how you can create wonderful natural environments in 3D.