Hidden Design Decisions Behind Believable Open-World Cities
Veteran World Designer Nathan Cheever explains how pathways, landmarks, infrastructure, world states, rapid prototyping, and over 30 major layout iterations shaped Mafia 3’s New Bordeaux.
Veteran Game World Designer Explains Why Bigger Game Worlds Aren’t Always Better
Veteran World Designer Nathan Cheever explains how traversal speed, encounter density, reusable spaces, and production resources determine how large a game world should actually be.
The Art of Game World Maps
Nathan Cheever detailed his approach to the creation and planning of video game worlds.