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Nick Reynolds

Lead Artist

Tutorial: 2D Image Into Geometry

Nick Reynolds continues his pilgrimage, sharing another neat technique, which helps you to take an image and converting it to a cutout of polygons.

Nick Reynolds

Jul 03, 2017

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Video: Using Selection Constraints in Maya

Nick Reynolds shows some cool ways you can use Selection Constraint in Maya. Especially useful for low poly.

Nick Reynolds

May 30, 2017

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Video: Using ‘Move Topological Brush in Zbrush

Nick Reynolds showed some ways you can utilize move topological brush tool in Zbrush. It could be used to close up holes and move stuff more intelligently.

Nick Reynolds

May 19, 2017

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Video: How To Get Clean Dynamesh Connections?

Nick Reynolds returns with the new video, showing a technique which will help you to get some really nice dynamesh connections with Maya and Zbrush.

Nick Reynolds

May 15, 2017

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Video: 3 Tips on Environment Optimization

Nick Reynolds returns with the next set of tips for environment artists: fake reflections, no in-game lighting, 2 textures for entire environment.

Nick Reynolds

May 04, 2017

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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