Making a Recreation of Dr. Doom Using Unreal Engine and ZBrush
Patrick van Rooijen discussed the workflow behind the Dr. Doom project, explaining how he modeled the face and head using MetaHuman, detailing how he created the costume with ZBrush and Marvelous Designer, and how he added believable wear and tear to the cape.
How To Create A Realistic & Moody Portrait of Eminem
Patrick van Rooijen guided us through the process of creating a realistic model of Eminem using ZBrush, Maya, and Marvelous Designer, explaining how each component, including the hat, skin, and beard, was crafted, how the likeness was achieved, and how the overall mood of the model was enhanced.