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Paul Ferguson

Game Programmer

Tinertia: Rocket Jumping for the Win

At the SIGGRAPH 2015 indie game showcase, we came across a unique Rocket Jumping platformer called Tinertia. We spoke with Paul Ferguson, Game Programmer of Candescent Games, who worked on this Unity developed independent title and learned about the implementation of their double analog stick controls for the game, the influence of Quake III Arena, and why Unity was the preferred engine to build this game.
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