Pete Ellis returns to tell us about how he used The Last of Us 2's game mechanics to subvert players' expectations.
An article by Pete Ellis on using level’s geometry to your advantage.
Pete Ellis from Guerrilla Cambridge analyzed leves in some of the best video games and showed how you can teach user to play and learn the story through clever environment design.
Pete Ellis talks about a very interesting design trick, which can definitely help you to build better and more engaging game levels and great mechanics.
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