Modeling a Hand-Painted Character Using ZBrush, 3DCoat, Maya & Substance 3D Painter
Rémy Lauret joined us this time to talk about how he created a hand-painted crab, guiding us through the sculpting and painting of the carapace and cannon parts made with ZBrush and 3DCoat.
Rémy Lauret
27 October 2025
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Crafting Wayfinder-Inspired Hand-Painted Sword with Substance 3D
Rémy Lauret talked to us about the Drake Sword project, sharing how he created a Wayfinder-inspired stylized sword using hand-painted textures, modeling and sculpting in Maya and ZBrush, and texturing in Substance 3D Painter and 3DCoat.
Rémy Lauret
27 June 2025
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Creating A Hand-Painted Fully Unlit Scene In Maya, ZBrush & Substance 3D Painter
Rémy Lauret shared with us the process of creating a fully unlit scene, where everything is hand-painted without using PBR techniques or baked lighting. The workflow involved blockout and sculpting in Maya and ZBrush, baking in Substance 3D Painter, and detailed texturing and adding extra details.
Rémy Lauret
11 February 2025
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Designing and Animating a Stylized Scene
Rémy Lauret talked about creating the Tiny House scene, shared the workflow in ZBrush, Maya, Substance, and Unreal, and talked about the lighting setup.
Rémy Lauret
23 August 2021
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