Creating a Realistic 19th-Century Sewing Machine for Sierra Division's Antique Prop Challenge
Sheila Alessandrini shares the best places to go reference hunting for historic pieces, explains how she approached the polygon limitations of the challenge without sacrificing the visual complexity of the prop, and talks about how she made hand-drawn ornaments to make the texturing of her prop look more lifelike.
Designing a Diorama of a Realistic Rusty Gate Using ZBrush and Unreal Engine
Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage.
Creating Stylized Italian Coastal Town in 3D Using Substance 3D
Sheila Alessandrini showed us the workflow behind the Cinque Terre project, explaining how she created a modular Italian-inspired town using Substance 3D, ZBrush, Blender, and Unreal Engine 5.
Creating Stylized Mausoleum from Modular Parts
Sheila Alessandrini shared the workflow behind the Lost Mausoleum project, explaining how she textured the scene using Substance 3D Designer and used modular parts to create the stylized look.