Recreating Mountain Shrine In 3D Inspired By Journey Through Japan
David Szieber offered a detailed look at the Mountain Shrine project, where he recreated a stunning real-world temple in 3D, inspired by his trip to Japan.
Creating Roman Ruins in Maya & Unreal Engine 5
David Szieber told us about the workflow behind the Siege of Rome project, talked about texturing in Substance 3D Designer, and shared the issues encountered in Unreal Engine 5.