Tsubasa Nakai
Creative Director
Lucifer: Creating and Animating a Character with Maya, Rokoko & UE4
Tsubasa Nakai has told us about the production process behind the Lucifer project, explained the workflow in Maya, and talked about capturing facial expressions using Rokoko.
Realistic Character Art: Skin and Hair Shaders
Tsubasa Nakai briefly talked about his approach to character art, broke down the hair and skin shaders used in his project Iroha, and shared a few tutorials.