Suppressing Noise Without Sacrificing Lighting Quality When Using Unreal Engine's Lumen
Aleksander Goryachev talks us through his Unreal Engine lighting setup to show how to reduce unnecessary noise in complex scenes with numerous lighting sources.
How to Build and Light a Post Soviet Hospital with Different Rooms
Alexander Goryachev talked about the pipeline behind the Post Soviet Hospital, explaining how he set up the standards, showing how he divided the rooms, and discussing the lights he used to enhance the environment.